Iren

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Introduction

xxxxxExcitable, analytical, curious, and cautious, fifteen year old Iren's introduction to the world at large is ongoing. Having escaped from a research facility in northern Lix, her teleporting abilities previously made her an interest of great intrigue to the fields of magical and technological sciences. Her understanding of how society functions outside of a textbook definition is minimal at best. She also happens to look a bit much like a deer - her hooves, hide, and antlers are probably her most distinguishing features.

Appearance

xxxxxIren stands at about 5'5" with the peak of her antlers reaching another two to three inches above her head. Her face and body are covered in brown fur, dappled with lighter spots. The Wilder's ears are long and pointed and her eyes have rectangular pupils. Her cheekbones are high and the bridge of her nose is broad before it thins to end at leathery nostrils. She doesn't have feet - instead she has cloven hooves - and her hands each have four hoof-tipped digits.

History

xxxxxBorn in Varl, Iren was one of the first subjects brought to the Youth Augment Research Facility and was four years old at the time. The young girl's parent's were less than thrilled to be informed by the elves from YARF that their daughter would likely to grow up to be a Wilder and saw this possibility as a mark of shame. This certainly constituted one of the more pleasant and easy acquisitions by the research agency, especially in their beginning years, and they were definitely excited to have such a young subject to work with. In Lix, she lived a very structured childhood and was part of various trials and experiments even before she gained any magical ability. Her powers began manifesting at the age of six and the Elven researchers were not disappointed. The Wilder's ability to move herself and others through space at the blink of an eye quickly made Iren one of YARF's most prized and possessions and one of their most favorite toys. She was additionally considered one of the greatest successes, well conditioned to comply and obey to the team assigned to her. She was later roomed with another Wilder in the hopes that her behavior would serve as a model. After over ten years of being held captive and having performed many trials and participated in countless experiments, Iren was deemed too dangerous and too powerful to be allowed to use her powers unchecked. She was fitted with a strong containment collar that successfully suppressed her teleportation ability. It was during this time that she began to allow herself to become disillusioned with the world she had been taught to believe in. Her eventual escape from the facility was aided by her roommate, a sympathetic handler, and other subjects at the facility. A well-executed and thoroughly planned attempt at escape resulted in success, although a botched attempt weeks later to remove the containment wear from around her neck led her to become separated from her roommate. In Iren's bid to get as far away from Lix as she could, the teleporter ended up in Kochelan at the edge of death.

Magic

xxxxxThose familiar with the literature of science fiction and magical fantasy would likely call what Iren can do 'teleportation', although it is a feat that apparently only she has the capacity to accomplish in the real world. Iren has the innate ability to move herself and others from one location to another in an amount of time significantly reduced from what it would take to travel physically. Her levels of accuracy and control are much higher in smaller spaces and her finesse decreases the larger the area she has to work with. The power is not infinitely available and rapid or long trips have the very real potential to wear her out quickly. Despite years of training and research at YARF, Iren was not always privy to the conclusions of the experiments done on her. Currently, she is uncertain what makes one location an easier target to find than another. The Wilder's teleportation powers are limited by physical access. The reason she was never able to leave YARF, aside from believing it was the best place for her at the time, is that her powers do not allow her to move herself through walls or outside of enclosed spaces. This also has a reverse effect - her teleportation abilities are more powerful and easier to use when she is outside and less impeded by physical barriers. Generally, the access point is one through which she can actually fit. A crack in a wall or an slightly opened window in an otherwise sealed room will not do the trick for her. Iren's teleportation ability isn't exactly instantaneous, though it definitely beats other methods of transport in terms of time.

Iren
Gender Female
Pronouns She/Her/Hers
Birthdate
Birthplace Renala, Varl
Race Wilder
Affiliation None
Occupation None
Wilder Ability Teleportation
RP Hooks
Magic-Lite -- Iren is not a fan of magic. Having been raised in a place where magic was often used for training or punishment, she is uncomfortable with any unannounced use of magic in her presence.
History Buff -- Iren's favorite reading subject is history and she enjoys philosophising the intention, inspiration, and consequences of past events.
Book Nerd -- In addition to history, Iren is fairly well-read, not having spent her days in YARF doing much else.
Teleporter -- Iren can move herself and others from one place to another more quickly than conventional travel means.
Scenes
No logs available.